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Showing posts with the label events

Get the field that is going to be edited in kendo beforeedit event

Get the field that is going to be edited in kendo beforeedit event I have a dependent column that needs to be editable based on value of the first cell. How can do this using the beforeedit event of kendo grid. I wish to avoid closing the cell in edit event of kendo grid. Below is a sample https://dojo.telerik.com/enodEwub 1 Answer 1 In order to achieve this when "Inline" edit mode is used you can use the Grid's cancelRow() method. $("#grid").kendoGrid({ //.... edit: onEdit }); function onEdit(e) { //your custom logic $('#grid').data("kendoGrid").cancelRow(); } Hope that helps! grid seems to break. dojo.telerik.com/enodEwub – Jose Tuttu Jul 2 at 11:40 Also, cancelRow is sup...

After enabling full screen through f11 disable full screen through javascript

After enabling full screen through f11 disable full screen through javascript By pressing below button i am able to enable and disable fullscreenmode but after f12 is pressed i am not enable to disable fullscreen mode.I refered other answers they have gave only a ways to detect whether window is in full screen mode or not .I am not able to get code for disabling full screen mode from fullscreen(made through f11 key).I tried by triggering f11 through code but it didnt work.Is there any solution for it in all the browsers? Html code: <button id="fullbutton" width="60px" height="60px" alt="logo" onclick="toggleFullScreen(this)">On</button> Javascript code : function toggleFullScreen(element) { //first part if((window.fullScreen) || (window.outerWidth === screen.width && window.outerHeight == screen.height)) { console.log("full screen is enabled ") if (document.exitFullscreen) document.exitFullscreen(...

cpp - SDL_JOYHATMOTION different when using Windows?

cpp - SDL_JOYHATMOTION different when using Windows? I'm using SDL2 in my programm. The Gamepad is initialised using: SDL_Joystick* Pad1 = NULL; Pad1 = SDL_JoystickOpen( 0 ); In my Event-Handling function, i included this thing: switch( event.type ){ //Button-Event, as an example: case SDL_JOYBUTTONDOWN: //printf("Button: %d", event.jbutton.button, " "); if(event.jbutton.button==ControllP1.MoveLeftButton) MoveLeft=true; //lot of other cases case SDL_JOYHATMOTION: if(event.jhat.value==SDL_HAT_UP){MoveUp=true;MoveLeft=false; MoveRight=false; MoveDown=false;} if(event.jhat.value==SDL_HAT_DOWN){MoveDown=true;MoveUp=false; MoveLeft=false; MoveRight=false;} if(event.jhat.value==SDL_HAT_LEFT){MoveLeft=true; MoveDown=false; MoveUp=false; MoveRight=false;} if(event.jhat.value==SDL_HAT_RIGHT){MoveRight=true;MoveDown=false; MoveUp=false; MoveLeft=false; } if(event.jhat.va...