SDL memory leak
SDL memory leak So I tryed to make something on SDL, but on first programm I have memory lear (idk leak or not) so there is some code: #include <stdio.h> #include <SDL.h> #include <SDL_image.h> #include <SDL_ttf.h> #define SCREENSIZEX 180 #define SCREENSIZEY 300 SDL_Window* mainwind = NULL; SDL_Renderer* rend = NULL; TTF_Font* Usefont = NULL; int main(int argc, char* argv) { SDL_Init(SDL_INIT_EVERYTHING); Uint32 windowflags; windowflags = SDL_WINDOW_SHOWN; mainwind = SDL_CreateWindow("FooBar", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREENSIZEX, SCREENSIZEY, windowflags); rend = SDL_CreateRenderer(mainwind, -1, SDL_RENDERER_ACCELERATED); SDL_SetRenderDrawColor(rend, 255, 255, 255, 255); int imgFlags = IMG_INIT_PNG; IMG_Init(imgFlags); TTF_Init(); U...